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Foundation ActionScript Animation: Making Things Move!

Foundation ActionScript Animation: Making Things Move! at Amazon.com


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ISBN: 1590595181 - Foundation ActionScript Animation: Making Things Move!  
Title:Foundation ActionScript Animation: Making Things Move!
Author:Keith Peters
Publisher:friends of ED
Type:Book / Paperback
Publication Date:17 October, 2005
ISBN / ISBN-13:1590595181  /  9781590595183
List Price:$39.99
You Save:$12.42
Amazon Price:$27.57

*  This book is also available, brand-new, from 3rd-party marketplace sellers at Amazon.com, from $2.00.



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Editorial Review / Publisher's Information:

Product Description
Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. As you'd expect, the book intersperses theory with practical demonstrations of the techniques covered. A basic knowledge of ActionScript concepts is all that is required to get up and running with the tutorials. Keith goes on to cover more advanced animation topics such as collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Table of Contents

* Part I – ActionScripted Animation Basics

o Ch. 1 – Basic Animation Concepts

o Ch. 2 – ActionScript Basics for Animation

o Ch. 3 – Trigonometry

o Ch. 4 – Rendering Techniques

* Part II – Basic Motion

o Ch. 5 – Velocity and Acceleration

o Ch. 6 – Bouncing and Friction

o Ch. 7 – User Interaction: Dragging and Throwing

* Part III – Advanced Motion

o Ch. 8 – Easing and Springs

o Ch. 9 – Collision Detection

o Ch. 10 – Bouncing off Angles

o Ch. 11 – Billiard Ball Physics

o Ch. 12 – Particle Attraction

o Ch. 13 – Forward Kinematics

o Ch. 14 – Inverse Kinematics

* Part IV – Three D

o Ch. 15 – A Basic 3D Engine

o Ch. 16 – 3D Lines, Fills, Solids

o Ch. 17 – Advanced 3D: Backface Culling & Lighting

o Ch. 18 – Matrix Math

* Part V – Tips and Tricks

o Ch. 19 – Tips and Tricks

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Customer Reviews:

 • Essential Read For Every Actionscripter
09 September, 2008

I have read a lot of books, covering a lot of subjects. This must be one of the more complex subjects (trigonometry mainly), yet one of the easiest to understand. Keith Peters does an awesome job of explaining every little trig secret you never thought you needed to know. I was lucky enough to glance inside this book, just when I was starting with actionscript. I own this book for about a year now, used it's contents extensively and I'm still only halfway through; Busy exploring the possibilities from previous chapters while the most exciting stuff is yet to come. Seriously, there isn't a single chapter I'm not interested in. But the best thing about this book is how it breaks down all the fundamental concepts of movement into easy bits of math, so you're able to selectively use any one technique or a combinaton without having to untangle them from context or code. One of the most usefull and best written books I have ever read, you can not go wrong with this one!

- Amazon Customer Review

 • Everything You Wanted To Know
09 June, 2008

I'm only on chapter 5, but this book really lays out all of the tools you need to prototype and/or develop video games in Flash. At first I was a little upset because the author seemed to skip over some elements for the beginner, or rather the rusty flash programmer, but he explains just enough so that if you want to dig into it you can. This book probably isn't for the very beginner. You need to have had some Flash experience and/or some Flash programming experience to really get everything, but a couple of tutorials should be enough. Highly recommended.

- Amazon Customer Review

 • Easy To Use And Understand, Even For The Novice
15 October, 2007

I was tasked with producing eight Flash simulations for an engineering dynamics course this past summer. I programmed the simulations using ActionScript with algebra and calculus introduced to control the behavior of a variety of objects -- no small task if you consider that I am an English teacher and not a programmer or engineer. By doing and redoing the problems posed by Peters, I could eventually understand them well enough to be able to program similar modules for my project. No idea seems too difficult for him to explain in a manner a beginner can understand, particularly with the working models at the FriendsofED. I purchased nine books on the subject at the beginning of the project. I ended up using this one more than all of the others combined. I also recommend his ActionScript 3.0. Being the same book written for two different versions of ActionScript, the two books give us a really good opportunity to compare and contrast the two languages.

- Amazon Customer Review

 • Must Love Actionscript
22 September, 2007

I will atest that this is a great book IF you are an actionscript junkie, but if your not you will hate this book. I was looking for a book to help my students with thier Flash animations and this book was way beyond where I wanted to take my students.

- Amazon Customer Review

 • Well Done
07 April, 2008

Foundation ActionScript Animation: Making Things Move! is a surprisingly well-written book. I started with Flash 3, moved to server-side languages with Flash MX, and now, years later getting back into Flash has been a journey to say the least. This book, more than the five or six others I have purchased, has made the transition fairly easy. The author has done an excellent job in breaking down Flash math for those of us old school, tellTarget, gotoAndPlay, motion tween people. The best part of this book... the examples are error free. Which should go without saying, but in this day and age it is surprising how many tech books out there (their authors in a rush to publish) have irrelevant or incorrect example code. Highly recommended.

- Amazon Customer Review


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